All of these methods work, to one degree or another, on playing with stereotypes. This is not to pigeon hole you. By seeing a type as something that can be played with, you can use these easy steps to imagine an original character.
Method 1, Art: There's a lot out there to just plain look at. Pictures of fantasy characters are great because they give you a visual presentation of the the kind of character you want to play. Well, why not simply go the whole nine and base your of your character on a picture you've seen. This will give you not only some idea of what you look like, but also what kind of circumstances you hope to find yourself in.
Method 2, Cool thing in the Game: A lot of conception start this way. A players says, "I want to be a total expert at potions," or "I want to play someone who trains war dogs." In other words, the character is an expert at some uncommon skill or has some interesting characteristic and they are conceptualized around this. This is a great way to begin feeling your character out because it generally involves a history of interest and also a guiding principal for the numbers on your character sheet.
Method 3, based on another character: Ever wonder what Angela Lansbury's character in "Murder She Wrote" would be like if she were an elf in a fantasy setting. Well, base your character on her. Take what you like, leave the rest. This is an especially useful tactic in picking the character's personality. You needn't by the way pick Bruce Willis's character from Die Hard. There's all kinds of quirky characters walking around the Dungeons and Dragons world. With this kind of conception, you get a pretty good idea of how your character generally acts.
Method 4, fandom: Some people like to totally recreate another character in a fantasy setting. You needn't pick a fantasy character for this necessarily. Instead, just try to think of fantasy analogs to whatever elements already exist in that characters world. You like the idea of Buck Rogers? Okay, instead of being a guy from the past thrown into the future to fight Ming the merciless, how about you're from another dimension and you're trying to stop an evil tyrannical wizard.
Method 5, get a gimmick: The Thing from The Fantastic Four began as a guy made of rock who said, "it's clobbering time." It really doesn't take much to make your character memorable and to begin the process of gaining definition. Consider the power of phrases like, "I'm not allowed in a lot of towns anymore," or, "that dragon circling overhead may be looking for me," or even, "who's up for a drinking contest?" One you know the situations your character is likely to get in, or what kinds of things set your character apart from the rest, a conception will begin to reveal itself. You can't hunt a man with six fingers for long before someone asks why.
Method 6, Start answering questions: Still working it out? Try these...
Where are you from?
What makes you a good character for a fantasy novel?
Why is it that you willingly explore tombs of of monsters whose names are
unpronounceable?
Fight dragons or ride them?
Ever seen a demon?
Do you have a home?
What do people outside your adventuring buddies think of you?
If your in the capital city for a few days R and R, how do you spend the
fortune you've just liberated from the goblin king?
Is anybody likely to be hunting you?
Is there something out there that might come to your defense in case of
really bad trouble?
Any "strange" relatives?
Are you on a quest?"
Which of the characters do you fell closest to? Who furthest?
Ancient and forgotten temple of Elder god: "wonder what's in there"
or "wonder how we're going to kill it?"
Likely travelling companion: Elvin archer, Iron Golem, or Githyankian
Alienist from the infinite dooms of Limbo?
Excalibur, Tolkien, Conan, The Never Ending Story, Labyrinth, or M.C. Escher (or H.R. Geiger for that matter)?
No comments:
Post a Comment