Saturday, September 15, 2007

Fumble-aya

So, I've given this some thought. I think Slash was right that a fumble that ends up with you on the ground is pretty bad. So, here's what I've come up with. If you roll a fumble in melee combat, you have to make a balance roll to stay up on your feet. If you end up not on your feet, you can make a tumble roll to get up without provoking an attack of opportunity. This gives you two dexterity checks to avoid getting clobbered when you fumble.

If you fumble while using a ranged attack, you have to make a hit roll against a friendly unit in your arc of fire. If firing into hand to hand, the friendly combatent is automatically the target. In other words, if you fumble while using a ranged weapon and one of your friends is in front of you, there's a chance that you'll hit them.

Fumbes on skill checks are just automatic failures and carry no other ill effect.

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